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Text adventure?

Started by punipen, July 20, 2011, 11:13:33 PM

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Kinky-K

#15
Well CoC mostly uses Game Overs as the endings. Even though the start of the game seems to imply there is an ultimate goal, I think it might just not be there because the maker still has so much to add.

Also I think if what you said were the case, it would be cool to have a New Game+ where you keep everything from the last play-through, you just start over to do whatever else you want to do.

Edit: But I've played a game like The Elder Scrolls: Oblivion, and you can just do as many quests in the world as you want. I think that's the point of CoC and games like this. The game still has endings to certain things, it's just that there's always something else to do so there's no need to make the ending end your game. It's not like in a good outcome you die, so there's no reason to end the game when there's other stuff to do. If that makes sense.

punipen

The problem is, once you're at the end of the game, you're most likely mastered at many things, making other quests much easier to achieve. Of course, this could be solved with balancing, but it's one heck of a task to balance , in my opinion.

In my approach, you can choose to continue the game after the ending, of course. But there are things that you can't access without starting over, due to they are related somehow to your ultimate goal, or the choices that you made during the game that affect this playthrough permanently. So, you have choice of continue your character after the ending, getting all those side quests. Or start with a new character to gain another experience.

Still, the new game+ would help, since there are players who don't want to start over with new characters and go through all the grinding again since they just want to gain access to new events. New game+ should help make them start a new character easier.

Kinky-K

Yeah, and the skills in CoC actually cause a lot of minor problems so I'm not sure about balancing.