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Kemo Coliseum discussion

Started by Wanfang, August 30, 2011, 10:55:16 AM

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Kova

I'm horrible at drawing or else I would have already made a lot of fanart of Volga.
I just hope the English demo is released somewhat soon. I'm still constantly checking for it.

Kova

Its been about 3 months since a KC update. I've been waiting for the English demo for about half a year now. I hope you guys haven't given up on this project.

Leo

Quote from: Kova on January 25, 2015, 12:59:29 PM
Its been about 3 months since a KC update. I've been waiting for the English demo for about half a year now. I hope you guys haven't given up on this project.

They've moved update information to Patreon, but it looks like a public demo will be coming this month or next if I had a guess, there's been a lot of progress.

Wanfang

It's not Kemo Coliseum game, but it is your fantasy how you imagine in your public bath scene. http://www.furaffinity.net/view/15603204/

Kova

Happy Valentines Day everyone!
I was hoping that, since I read there will be an update on this blog (for the people who aren't able to pay through Patrion) every couple of months, there would be an update here on Valentines Day.
I just hope a big update comes out soon. I want to see some erotic scenes with Volga. He does have my favorite design of any game character ever, after all.

punipen

Quote from: Kova on February 14, 2015, 11:59:35 AM
Happy Valentines Day everyone!
I was hoping that, since I read there will be an update on this blog (for the people who aren't able to pay through Patrion) every couple of months, there would be an update here on Valentines Day.
I just hope a big update comes out soon. I want to see some erotic scenes with Volga. He does have my favorite design of any game character ever, after all.

Thank you, Kova! There's a lot of progress going on, but I'm not ready to go public just yet. I want to polish it a bit more since making the current version public mean I'm going to be interested in what people will say. And I'm sure that it'll distract me from working on the game!

I'll be writing a bi-monthly report soon, to summarise what we did from January to February, so please look forward to that :)

Kova

Seriously, where are the free demos? I'm unable to contribute, or else I would have long ago. It was said there would be a bi-monthly report here, but there hasn't been an update non-paying user can access for over 5 months! C'mon guys I'm hyped for this. If the game'll be free why can't the updates be?


punipen

Quote from: Kova on April 17, 2015, 05:30:53 PM
Seriously, where are the free demos? I'm unable to contribute, or else I would have long ago. It was said there would be a bi-monthly report here, but there hasn't been an update non-paying user can access for over 5 months! C'mon guys I'm hyped for this. If the game'll be free why can't the updates be?

I'm sorry that the public bi-monthly report is late. I understand your frustration and I realised that we haven't really updated much to public. I'd like to ask you to be patience, as we are working on solving these problems.

Next month we will be opening booths at Yaroufes and Kemoket4, so these events take priority first.  After next month, you should see more updates from us as things will be more settled by then.

Regarding the build, I'm planning to release a new build for patreon supporters at the end of this month. We will also release the previous patreon demo with bug fixes to the public. So please wait a bit!

Mavor81

I've been playing to the last buid on Patreon for three days and I really like it !! I love it in all of its part from characters to music. Also the background story is interesting.
You are making a wonderful job, I ll continue to support your project . ;D
Hope to play to the uncensored version soon  ;) and one day to get the final release of the game completed .


punipen

Quote from: Mavor81 on April 19, 2015, 11:12:16 AM
I've been playing to the last buid on Patreon for three days and I really like it !! I love it in all of its part from characters to music. Also the background story is interesting.
You are making a wonderful job, I ll continue to support your project . ;D
Hope to play to the uncensored version soon  ;) and one day to get the final release of the game completed .

Thank you very much! I'm happy to hear that you enjoy the game. We spent so much time trying to come up with a battle system that's different from other puzzle rpg game. It's great to see that the time we spent on it is worth it ^ ^


KaneG

#266
Hey. New guy here and just got the recent build of the game. Really looks great and I can see why it can take a long time to develop. Question though: Where can I file and check for bug reports as I found some during gameplay? Aside from that, thanks!

punipen

Quote from: KaneG on May 22, 2015, 07:30:02 PM
Hey. New guy here and just got the recent build of the game. Really looks great and I can see why it can take a long time to develop. Question though: Where can I file and check for bug reports as I found some during gameplay? Aside from that, thanks!

Thank you! It's great to see that the latest demo we released on  twitter help making people understand our situation more ^ ^

As for bug report, I have prepared a place where you can report bug already, but it's only available to patrons at the moment, since their version will always be the one that is up to date.

Once things are settled I'll open that to public too, but there are  many things going on right now so I want to keep it private for now.

KaneG

I see. Well, that aside the game looks great! RPGs aren't usually my thing (ugh the grinding for levels DX) but I had to try this one. Indeed it's a puzzle RPG, but it also feels like resource management as you have to get resources and use them at the right time :D

punipen

Quote from: KaneG on May 26, 2015, 11:21:32 PM
I see. Well, that aside the game looks great! RPGs aren't usually my thing (ugh the grinding for levels DX) but I had to try this one. Indeed it's a puzzle RPG, but it also feels like resource management as you have to get resources and use them at the right time :D
I think many puzzle RPG games are like this. Puzzle Quest went full resource management where you can't do anything until you've collected enough mana to use skills or weapons (with an exception of a skull tile which deal damage upon erased). Some games go with "tiles as actions" where there is no collecting resources to use something later, but each tile perform some kind of action upon being erased.

We decided to go with a combination of both. With more gem enchantments, I'm hoping that the puzzle part of the game will be emphasised more  :)