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Sugar Shooter 2 - Public Demo v0.61 beta

Started by punipen, November 02, 2011, 05:40:19 AM

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punipen

Here it is, the public demo! Haven't finished gallery, score ranking and option mode as promised because Mogmog was busy with his IRL job. Anyway, we'll update it form time to time :)

Download Page : http://dudedlestudio.blogspot.com/2011/11/sugar-shooter-2-public-demo.html

Various adjustments have been made based on the data and feedback from the private demo. Thank you guys!  It should be possible to beat Sweet mode without using a continue now :)

Also, the English manual is still not well written  :-[  You're more than welcome to help fixing any errors in there!

Have fun and enjoy the game!

P.S. Once I post the game publicly on the blog and the website, this topic will be moved to the Sugar Shooter subcategory in the public area.

Arthur

I just had a quick play using Arthur on sweet mode and managed to not get hit at all the whole level and ended it with synchro level 4, Saionji completely stripped and a score of 1521510 on my first try. Now I feel like it's way too easy lol. Maybe I'll have to start playing on normal mode now XD. But yeah, sweet mode is indeed very sweet now.

Btw I can post the screenshot of my score if you want but it has naked Saionji in it plus it's rather big due to my computer screen being big. :P





punipen

#2
Glad to hear that sweet mode is now actually sweet. I hope people won't say 'Non-sweet sweet mode' like in the previous one lol Many Japanese players said that on their twitter for the first Sugar Shooter XD

As for the score, feel free to post it! But maybe put it in a spoiler tag as well as resizing the image. Currently I make the game auto-capture the last score so that we might be able to do something fun like highscore contest ^^

EDIT : Never mind. We don't have spoiler tag yet  :-[  I'll talk to Mogmog so that he can install spoiler tag plugin or something for our forum.

Arthur

Okie dokie. I'll resize it and then I'll post it once you have spoiler tags working. :)

Wanfang

Thanks Punipen :) Oh boy I can't wait to try this.

Kinky-K

#5
I'd be a lying if I said the Dudedle logo at the beginning looked much better. sorry Dx

The music at the prologue sounds much better in the first version. I don't know if it was place-holder music but it fit the mood more. This sounds like tropical beach music or something, while the previous music added a correct feel to the setting and beginning of the game. Maybe that's just me, anyone else get that feeling?

Oh damn, I am seriously gonna die laughing from all this Engrish. I know you plan to fix it, but it is hilariously bad. xD



HAHAHA- I'm sorry, I'm really sorry, but it's so funny! It's almost as Engrish sounding as when I have to google translate tweets.

Alright moving on from that. One thing that caught my eye as off was when Frey would talk during the gameplay scenes. It wasn't really easy to tell it was Frey talking at first since he's right next to Satan and their speech bubbles come out around the same area. I think if you gave everyone a unique text or background color for their lines it would be better.

@o@; Some other problems quickly since I was holding off from finishing this post but I just saw you actually released the demo:
1. Satan's Character portrait moves as he takes damage.
2. The my score and hscore would stay as I beat the first stage and returned, constantly adding to my score and making when I get extensions very odd.
3. Ran into a short but noticeable glitch where my soul whisk meter was full but wouldn't activate as full, even after collecting more sweets.

I had screens and such to example these issues, but like I said, I didn't know you were releasing the public demo as I was posting! lol

Edit:
Here's a screen of when my soul whisk meter was crapping out.


It got filled and at first I assumed it was just one of those annoying instances where a video game meter is practically full but has like some small percent still to go, but after this I collected some more and it still wouldn't activate. After a few seconds though it just randomly activated itself. I was pretty confused.

Here's a direct example of Satan's picture moving around.


It's specifically when he's stripped all the way that's the change in position.
His normal state and his underwear conditions are both in the same position. Here you can see I overlayed it on top and I darkened the background layer so you can see how different the position is. I hope that makes sense.

And here's the weird score occurrence.

If I'm remembering right I was taking a screen of my score right after I defeated Saionji. But after the second playthrough, when I thought I just happened to score a lot higher with Arthur than Tarosuke, since I was going in order of the partners, I realized I was getting a higher score, it just kept the score I had when I finished last time as soon as I started another play-through. This caused problems with when I needed an extension, so I'm assuming it's not supposed to be like this, right?
And in the last one you can see where the score itself resets once you continue, but then the highscore stays put, finally.


punipen

Well, I don't see where it is funny or wrong in that part  :-[ So it would be nice if you can tell me what is wrong!

As for the music, I like this one though. The first one was free music and nor original one, so I'd rather stick with our original music.

I noticed the image position problem as well. I think it only happen in the English version because we replaced the image with a noncensored one. Will fix in the next update!

I did not notice the highscore glitch. Will check that today and fix it in the next update! Though, the highscore not resetting after using a continue was intended. Now that I think about it, it should be reset as well and you only get to keep your highscore if you a) choose not to continue the game or b.)clear the stage.

I have never experienced the meter problem. You said sweets but only macaron will increase the meter. The macarons generated from destroyed enemy stay pretty long on the screen with decreasing opacity, so could it be that you were absorbing those and get the full meter? Anyway, I'll examine this problem by monitoring the meter.

Thanks again for a detailed bug report! *hug*

Kinky-K

The macarons are the hearts then, right? Because that's what I was referring to, if I'm not mistaken. I'm pretty sure it was glitching out, but don't worry about it. Unless someone else runs into the problem or I actually find it again, it was probably a weird, random occurrence.

And were you not able to fix the random lines on the menu? Also the screen sticking out of the edges during gameplay?

Reiga

#8
Well, I'm just glad that you modified the circle to absorb more hearts when Satan is not shooting X3

The enemy rate was appearing really fast this time X3 Still, it wasn't much of a problem to take care of them.

Saonji's attack doesn't seem to be too different, but I was able to get closer to him when he was using Dragon Whirlpool :3

Also, I don't want my speed to change when I make my hit box appear.  It makes me feel like a snail trying to dodge missiles XD

A bit of English errors, but nothing too noticeable that would make everyone get angry :3

Oh yeah!  And can you do something about the textbox in the beginning?  It blocks the characters faces, and I couldn't see them eating the cursed manju DX
Perhaps you can put the textbox below the picture?

punipen

Quote from: AlexRexx on November 02, 2011, 07:30:54 PM
The macarons are the hearts then, right? Because that's what I was referring to, if I'm not mistaken. I'm pretty sure it was glitching out, but don't worry about it. Unless someone else runs into the problem or I actually find it again, it was probably a weird, random occurrence.

And were you not able to fix the random lines on the menu? Also the screen sticking out of the edges during gameplay?

I haven't found the screen problem, but I was playing at 800 x 500. Could you please tell me the resolution you were playing at?

punipen

#10
Quote from: Reiga on November 02, 2011, 07:42:22 PM
Also, I don't want my speed to change when I make my hit box appear.  It makes me feel like a snail trying to dodge missiles XD

A bit of English errors, but nothing too noticeable that would make everyone get angry :3

Oh yeah!  And can you do something about the textbox in the beginning?  It blocks the characters faces, and I couldn't see them eating the cursed manju DX
Perhaps you can put the textbox below the picture?

I'm not planning on changing the way the hittbox appear anytime soon though since that is pretty much a shmup standard nowadays. As for the message box, you can toggle it by pressing focus button :)

And thanks for the suggestion on the magic circle, it really was a good idea!

Reiga


punipen

It's the shift button. The slow down button :)

Reiga

Oh, okay X3 I thought it was one of those Japanese words, like "miss" X3

Wanfang

Grumbles.....  >:( I am having hard time playing the game.

No I haven't played the game yet. It's because the house is too crowded and I can't play it secretly.  >:( Do you guys also have this kind of problem when playing adult games in a bad timing?  :(